Kahoot

Description

Funding:

Private company actions

Type of resource:

Learning platform, content creation

Target group:

Teachers and educators as well as students between 7-18 years old

Description:

Kahoot! (2019) is a global learning platform company that wants to empower everyone, including children, students, and employees, to unlock their full learning potential and thus offers digital learning solutions.

Geographic coverage:

Global

Pandemic relevance:

Yes

Level of education:

Primary and secondary

Education setting:

Informal

Digital tools involved:

Platform for digital learning: games, quizzes, questions and answers, evaluation of progress

Timeframe:

Long-term

Sustainability:

Continuing

Competences aimed:

  • Accessibility
  • Other skills: Kahoot! is a global learning platform company that wants to empower everyone, including children, students, and employees, to unlock their full learning potential.

Level of implementation:

  • Learner’s: learner's /all school subjects to be used in school from class 1 (6 years of age) till class 12 (18 years of age)

Pillars of importance:

  • Successful contribution to the implementation of UNCRPD: The creators claim that it is inclusive.
  • Impact: Kahoot! provides community based digital learning solutions. Users: 87% of top universities; 9M teachers; 50M public learning games.
  • Co-production: Teachers and educators can create their own content and make it publicly usable.
  • Innovation: It is an innovative solution on all levels of education and admistration.
  • Prospects: The content is highly adaptable and usable and therefore future orientated.
  • Accessibility and inclusive education: Creators (https://kahoot.com/company/) claim that Kahoot! offers inclusive and accessible digital solutions.

ETCF:

  • No

More information:

Full reference:

Kahoot!. (2019). Retrieved May 25, 2022, from https://kahoot.com/